

I did try submitting a ticket to Firestorm a few years back regarding how much of a resource hog their viewer is, especially on a Mac, and their response can be honestly and truthfully summed up by "It does happen, we are aware of it, we aren't going to fix it". I could even have my graphics settings higher on the LL viewer in the same region than on FS and with higher graphics the LL viewer even provided a higher frame rate with the smoother experience.

I tested both a while ago and went to a variety of high complexity regions and found that the LL viewer provided a much better, smoother experience than Firestorm did. The firestorm viewer even performs worse than the LL viewer when it comes to high complexity regions. Faster, sleeker, smoother, more efficient, doesn't use up anywhere near the amount of memory or cpu that firestorm does etc etc. Yet if I load the default LL viewer its a totally different story. I use both a MacBook and a modern gaming PC and Firestorm on both uses up way more memory and over 100% of my cpu at the best of times.

Its especially bad for me and a few friends. All else is turned down as low as possible, and my laptop still heats up like crazy. I have hardware skinning and avatar cloth enabled. I have a habit of keeping objects from items I've opened (i.e when you get an object it comes in a box and you can re-open that to get a new copy of an object if you lose it or something) and may need to break said habit lmao.Īt present when I used Firestorm I had the graphic settings bar pulled to the lowest it could go. My inventory isn't super huge, I think last I checked it's around 4k perhaps? I may try reducing that and see if it helps at all. Mind you I also dance at a club that is elaborate looking so that may contribute to it a lot. I'm online for less than an hour and the memory use jumps. That can mount up when the inventory is really large. How long do you need to be online for the memory use to reach 6GB?Įach item in your inventory will eat up ~7kb memory. Having lots of stupidly high poly mesh in the scene WILL bloat the memory use for example.
#Firestorm viewer for second life mac#
Any other SL people that use Mac have any advice? I'd much appreciate it.ĭo the other viewers you've tried use as much memory too?ĦGB is pretty high, but the amount of memory the viewer uses depends on a lot of things. but all of them cause heating issues with my laptop and I don't want to risk frying my system for the sake of being able to play a game. So what is the solution? Do I change to a different viewer? I've tried a few Alchemy, the default LL viewer. Only things I have enabled are hardware skinning and avatar cloth so at least my avatar doesn't look like a blob lmao.

I don't understand why Firestorm is making my computer use so much of its resources even when I have settings as low as humanly possible for them to go.
#Firestorm viewer for second life pro#
I use a late-2016 Macbook Pro w/Touch Bar specifically. A whopping six out of the eight total gb of RAM in my laptop. Before you all scream at me "Get a PC!" I do play on a Macbook Pro, which are not obviously meant for gaming but SL Is the one game I play on it for the most part. However, I noticed as of late that it has been hogging a pretty hefty chunk of my system memory. So I've been using the latest version of the Firestorm viewer for Second Life since I got back into playing the game.
